Thursday, November 4, 2010

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100 reasons why Fable 3 is a Kackwurst is.

I must admit that I have not played the first part of the series and therefore do not dwell on kann.Ich'm on the show first got in, as the second part was published.

You may be able to reproach me so that I have absolutely no idea, but I'm still convinced that I can distinguish this level of quality defect between good and bad games.

of clarity I love to start with the positive features of the game. First there is the issue graphic. The graphics are well done, in some places very good, unfortunately ... only the positive. That's it for now. Seriously. There are reasons why this game is called a disgrace to video games ( IGN ) or columns titled "Why Fable stinks" are ( Fail ).

It is really incredible even brazenly that the game got hold of a score of 10 points in most reviews 7.5. Even two points would be too much. The game is so bad, it could be a broadcast on RTL. Warum der Hass? Weil er begründet ist. Hier ist die Liste mit 100 Gründen warum Fable 3 ein absoluter Reinfall ist. Unsortiert und konfus, weil Scheisse keine Struktur verdient.

  1. Gegner vertragen eine zufällige Anzahl von Treffern und Schaden. Mal hacke ich auf ein und dem selben Gegner fünf Minuten herum, mal sind es zwei Schüsse. Nirgendwo gibt es Hintergrundinfos zum Kampf.
  2. Waffenschaden ist irrelevant. Jede Waffe macht gleich viel Schaden. Oder eben auch nicht. Siehe Punkt 1.
  3. Nahkampfwaffen sind irrelevant. Egal welche Fernkampfwaffe man benutzt, sie ist besser.
  4. Fernkampfwaffen sind irrelevant. Jeder Zauber, ist er auch noch so schlecht im Level (welches natürlich keine Rolle spielt, siehe Punkt 2), er ist besser als herkömmliche Waffen.
  5. Kampf ist irrelevant. Tja, so siehts aus. Ob man kämpft oder nicht, es spielt keine Rolle. Theoretisch kann man mit dem ersten Zauber das Spiel beenden und wurde, wenn man es darauf anlegt maximal 20 mal in einen Kampf verwickelt.
  6. Kisten braucht kein Mensch. Jede Kiste, die in der Welt herumsteht enthält Dinge, die keiner braucht.
  7. Es kann passieren, dass Kisten gar nichts enthalten. Dieser Spielfehler tritt zufällig on. But makes no difference. Boxes open is no longer at the latest after ten minutes. can
  8. things no one needs to buy.
  9. The things that nobody needs REALLY NEED NO (celery, potatoes, box crabs ... no joke, mind you)
  10. boys. Great. What in the early trailers have worked as a nice gimmick, was built into the game as the main feature. Every other Quest is designed to give you some goofy NPC to the hand "and pulls a few hundred meters through the world. You get the feeling that the developers about Mr Molyneux nothing all day anderes machen als Händchen halten und so durchs Büro laufen.
  11. Händchenhalten ist zu allem Überfluss teilweise verbuggt: der Charakter des Spielers geht dann unglaublich langsam und braucht ohne Übertreibung für diese Art von Quest ca 20 Minuten. Zum Beispiel für eine Überquerung des Marktplatzes.
  12. Sprachausgabe zum Händchenhalten ist ebenfalls sinnlos. Ich schreibe absichtlich nicht, dass es ein Bug ist: ich unterstelle den Engländern genug Dummheit und Patzerei so etwas zu übersehen. Denn wenn man einen Banditen fängt (mit dem man – natürlich – Händchenhalten muss, um ihn zur Stadtwache to bring) are comments such as "Hach how exciting, take my hand," "let's hold hands" or "Let's go to an exciting place."
  13. There are no female criminals. The criminals of that quest in Item 12 and 13 are all male, the majority of black, of course.
  14. the character remains the one to hand out to hang someone, you have it again "catch" because he breaks the hold hands.
  15. You will always depend on someone, because it is magnetic to the NPC, when someone from the Hand grind through meaningless Albion. The crowd then tells a meaningful things like the fact that the pants does not match the shirt.
  16. NPCs that give quests or dealers are not have no function. They are just there and you can talk to them holding hands or:
  17. expression are boring and pointless. No matter what you do, it has no impact on gameplay depth, identification with the character or similar things.
  18. expression can not be selected. The game dictates me that expression is used when. If I have to kiss someone in front of a quest giver (Who thinks the hell is SO stupid from quests, just so we used a feature in a game that is meaningless?), Then I need for the quest in about 10 minutes because the game wants me to whistle before, dance, sing and menstruate.
  19. expression are simply dopey, use really CONSEQUENTIAL which, one can observe his character in how she farts in people's faces and list a chicken dance.
  20. sounds of the means of expression are cruel. Who makes the mistake of playing with speech, listening all the while things like "Ah" "Oh!" „Mhm“ „Hehe“ „HA!“ und so weiter und so fort. Geräusche eben die man macht während man sich zwei Minuten lang die Hände schüttelt oder mit dem Kassierer bei Aldi die Dirty Dancing Hebefigur nachstellt, um den Kaffee günstiger zu bekommen.
  21. Sprachausgabe ist nervig. Betritt man eine Stadt labert einem jeder NPC einen Blumenkohl ans Ohr. Egal wie weit das Spiel fortgeschritten ist und welchen gesellschaftlichen Stand man hat, jeder hat was zum Outfit, vergangenen Taten oder anderem belanglosen Scheiss etwas zu sagen.
  22. Die Sprachausgabe behindert. Möchte man einen Ort verlassen, weil the quest before you already know it (again) has no relevance or simply annoyed by 20 points is already suffering, can go a game, because each NPC must have finished his text, before it can go. This support invisible walls or non-cancelable sequences crippled the game.
  23. by the dog as a companion just shit. See boxes. Apart from that it can be to scold or praise indeed, but none of this changes anything in the relationship with him or his behavior.
  24. The dog is not even worth Gamper points, as bad and senseless he is. He is in fact so absurd that he runs away, if you want to interact with him.
  25. The dog does not change the color or appearance, depending on whether the character is evil or good.
  26. The dog stands in the fight in the way and undermines the already inherently unsuccessful battle mechanics.
  27. You can not drown the stupid yapper.
  28. The path that leads through the game a welcome what he always does. Times are selected other quests in the middle of a quest line and it runs halfway around the world, other times he simply appears not.
  29. robs the path the game depth. instead of the path If the dumbing down a clear map containing the player would at least encouraged the world to explore (and would in two minutes to stop, because there was nothing interesting there to rewards in this game)
  30. The minimap is a joke . It is not only wrong - every map of an area of only about how the area looks like - but does not show anything that is relevant. Neither player is displayed on it, nor the drawn quest givers are at the right place ... honestly this is so bad, that one can not explain it.
  31. If you click on the map to travel quickly, the game is a completely arbitrary to a place the map.
  32. need to go to the map you use a card table, which is located in
  33. totally messed up menu. Indeed, there is no real menu. If you press Start to pause the game to save or load, you come into a room, from where you turn to go into different rooms have ... to just do things like load, store, or just the map view.
  34. Man hat dank der genialen Menüführung keine Übersicht, welche Items man bei sich hat, man muss einfach raten was der Charakter dabei hat und vor allem wie viel er davon dabei hat.
  35. In der Charakterübersicht kann man nur herausfinden, ob der Charakter gut, böse oder dick ist.
  36. Keine dieser Eigenschaften ist Spielrelevant.
  37. Das Aussehen der Waffe ändert sich angeblich nach dem Handeln des Spielers. Falsch. Tut es nicht. Das Aussehen der Waffe verändert sich zwar und es werden auch Gründe angegeben, why this is the case, only the weapons always look the same. Only the reasoning is different.
    Example: My sword has a crappy looking cruel grip. Justification of the matches for this is that I have overcome many skeletons.
    hilt of girlfriend looks just behämmert. Justification of the game is that it was often defeated in battle. This is not only a poor excuse, but also nonsense. By the time she went not once on the ground.
  38. Right. went down: The only penalty if you lose a fight, the loss of "experience points" that were a Opponent back into it.
  39. "experience points". The points you get per enemy killed, one can use to open boxes in which are new spells or means of expression ... as already noted, it does not matter whether you open or not.
  40. "How cool is that" - often heard from Mr. Molyneux, but unfortunately has not come out put as "How cool is that" more "How retarded is that?", Such as the fact that professionals all have the same mechanism in the execution.
  41. The mechanics also slow and so late in responding, that they sometimes ignored entries.
  42. in earnings for jobs is so vanishingly small that it makes sense not begin to run one.
  43. You can take within two hours as much money in real estate that Josef Ackermann is pale.
  44. The money, however, one does not work, because you can only buy them either more real estate or shit. No one buys shit.
  45. The plot has holes. I want to spoil here, but the plot is complete nonsense. Sorry, but gespoilert. Then I can spoil it correctly.
  46. Die Anfangsentscheidung macht keinen Sinn. Warum sollte es dem Spieler Spaß machen entweder seinen ingame Partner töten zu lassen oder wehrlose Bürger niedermetzeln zu lassen.
  47. Der einzige NPC der einem sympatisch ist, wird getötet. Hands up.
  48. Der Feind-NPC, der einem am meisten auf den Sack geht KANN man nicht töten, noch schlimmer, die Geschichte erzwingt, dass man mit ihm kooperiert.
  49. Es gibt nur ein paar Gegnerarten:
    Hobbs, Skelette, Werwölfe, Sandfurien, Schatte, Robotervögel, Robotervögelchefs, Räuber, Geister, Fledermausschwärme, Wölfe, Flocks of birds. Most of the time
    skin skeletons (one stroke) to the ground.
  50. It creates no atmosphere, because the game (unsuccessfully) trying to be funny ... on top of all the English kind, and I did not mean the classy English style I mean the DeathSpank thong and bra Art.
  51. Everything has a male homosexual breath. Every other NPC makes suggestions that he likes men who sleep on arms improvements must be with men.
  52. is generally talked about sex all the time, but when it actually comes to pleasure, is a black Screen.
  53. hairstyles are totally wrong. The developer must at any rate have a staff that looks normal on the head. You can take the Gättens but as a model. Any hair in the game is useless. Either start or balding hair style the motto and even the bald head of the female characters is often more appropriate.
  54. clothes are boring. Nice that everyone is a pirate hat.
  55. coloring makes no sense because the most striking points of the clothing are not colorable.
  56. coloring is bugged, colors can indeed be adjusted in brightness at Köstüm but there are only light or dark. Moreover, it is possible that one can no longer interact with its environment and is caught in dressing room.
  57. There is no black dye.
  58. One has to try all the time feeling the game was to buy time.
    It would not, do not stop the breakaway dialogues and animations to be the game within 2 hours. I'm curious times, when will the first Fable 3 speedruns.
  59. fight is abysmal. Not only that the weapons are completely useless and stupid. There are other features that spoil a combat action. The best is the Zeitplupenfeature. The slow motion is that is appears completely random. It may be that at the time of slow motion stops or gets on the cover, it does not matter, the slow motion is determined.
  60. The character can perform well may be deemed moves. The only drawback is that none of the moves executed by a keyboard shortcut, or at least to learn is. They just happen. Irregular and mostly "buy time" in slow motion ... and see "weapons" ...
  61. Not only weapons but also opponents make random damage. Time we fall after three strokes to, sometimes not at all, see also item 1
  62. The multiplayer was touted as new and improved is outdated and bad:
  63. decide the game, with which character I join a game, I choose character A, I still kick in with character B. to give
  64. To a player money I have to invite him either to me or make its position, only to go to him, he choose to go to my lair to enter the multiplayer gifts room and then a Money bag to click.
  65. The amount that I can set is limited to 100,000 gold pieces. I will therefore turning over millions of times I have to give away 100,000 gold pieces. After each Offer will be saved, a million takes about 5 minutes ... see "wasting time".
  66. Peter Homoneux says literally "the multiplayer in Fable 2 was not as good as it was tied to a screen. Hamwer but changed, now can be any where he wants "- Bullshit.
    Although you (Oh progress!) No longer bound to the same screen, but you can only be in the same area agieren.
  67. Derjenige der einem Spiel beitritt kann lediglich Monster hauen. Er kann weder Quests annehmen, noch Kisten öffnen oder mit Ausdrucksmitteln etwas bewirken, dass Einfluss aufs Spielgeschehen hätte.
  68. Man kann sich zum Spielersteller teleportieren aber nicht umgekehrt.
  69. Das Ende des Spiels ist nicht nur einfallslos, sondern bestraft den Spieler sogar. Es kann passieren, dass einem das gesamte Volk wegstirbt. Somit ist KEIN NPC mehr in der Spielwelt vorhanden für eine längere Zeit.
  70. Veränderungen in der Spielwelt werden auf einen Schlag am Ende vorgenommen, im Gegensatz zum Vorgängern, bei denen sich alles langsam entwickelt hat. Zudem treten Veränderungen hauptsächlich dann auf, wenn man sich für die Böse Sache entscheidet.
  71. Man kann seinen Charakter durch einen einzigen Geldtransfer von durch und durch Böse auf 100%ig Gut verändern und umgekehrt.
  72. Angeblich sollte das Spiel nach beenden des Plots erst richtig losgehen, leider gibt es nichts mehr zu tun, das Relevanz hätte oder Einfluss auf die Spielfigur.
  73. Man kann so viele Leute Heiraten wie möglich, vorrausgesetzt man hat die Ausdauer, denn:
  74. In order to increase
  75. a stage in view of the NPC has to meet you a quest. The first stage is an errand in a randomly selected area, the second stage is the excavation of an object in a random area and eventually you have to ... you guessed it ... holding hands go to a random location.
  76. offenses have little negative consequences, a murder costs 100 gold. See Immobilienhai.
  77. As King, you can commit murder without consequence, guards do not attack one, but let off just stupid sayings.
  78. Most quests can not be canceled, which means that while it does not fulfill the mission will travel.
  79. You can not decide if you want to be good or evil (not that it would be really relevant): The most evil quests give more rewards than normal or good quests.
    example is the murder of an innocent victim of 15 experience points, the liberation of a girl from a cave wolf are 5 experience points.
  80. Where we're at it: illogical quests. Which builds eight year old girl in the middle of the night for shelter in a cave inhabited by hungry wolves wird.
  81. Einrichten von Häusern ist überflüssig, weil es die Mieten nur im Bruchteil verändert
  82. Das eigene Haus richtet man nicht ein, weil es dort nichts zu tun gibt, denn selbst wenn
  83. man eine Familie hat versucht man möglichst selten dort zu sein, weil der Sohn/die Tochter ständig belangloses Zeug haben möchte und es egal ist ob er es bekommt oder nicht
  84. Wenn man ein Kind bekommt kann es sein, dass es als Baby weiss ist und als Heranwachsender schwarz oder umgekehrt.
  85. Man kann ohne familiäre Konsequenzen Laying flat the nanny. can
  86. Some buildings leave it until after we had sex in them in multiplayer (bug and not a joke).
  87. In many areas, there are clipping errors and graphic artifacts.
  88. Apart from a sometimes NPCs blocking the way so I could complete a quest, not because a child was standing in a doorway and gebkockt my quest NPC (children can not stupid enough to kill).
  89. The dog shows based on an crates and treasures, but does so only when you stand in front of it. Apart from the content für die Katz … siehe oben.
  90. Jeder Nebencharakter ist derart schlecht in Szene gesetzt, dass es einen kaum kümmert, was dessen Rolle ist. Sie sind entweder so daneben, dass man sie nicht beachtet oder so nervig, dass man sich freut, wenn sie sterben oder nicht mehr auftauchen.
  91. Obwohl man ganze Völkerstämme hintergeht, ausbeutet oder auslöscht, kann man bei ihnen hinterher Quests annehmen und Belohnungen einsacken.
  92. Karotten und Sellerie können nicht gleichzeitig getragen werden. Das ist so skurril, dass es einfach in diese Liste rein muss.
  93. The character is always greater than all the NPCs and all the NPCs are the same.
    A female character will never find a strong man, to protect them but to watch each time an effeminate rose lovers who love to children.
  94. Dance a female character with a man she assumes the male dance partners ... what (is each time to see the dance gäääääääääääääähn * *) with a lifting figure looks pretty stupid.
  95. By removing the areas of the map is created, no real atmosphere, actually falls at the beginning of the game that the map is much larger than the existing areas, which is pretty embarrassing when you ultimately know how big the game is really ...
  96. Theresa, a part taken up from the second person is brought constantly to the fore, plays no role in the end again.
  97. When we remove a book or find a piece of paper (these items are not related story), the text read aloud. These audio tracks can not cancel it. If man ausversehen in die nächste Videosequenz hört man beide Audiospuren gleichzeitig.
  98. In einigen Gebieten dreht sich die Skybox mit dem Spieler … Auf Wiedersehen Atmosphäre!
  99. Möchte man schwimmen, bewegt sich der Charakter manchmal einfach nicht vorwärts oder wechselt die Richtung nicht.
  100. Alles und Jeder, der an einem Kampf teilnimmt muss diesen kommentieren, mit immer wiederkehrenden schlechten Actionfilmsprüchen. Allerdings werden m Kampf teilweise Sound-Dateien der Waffen nicht abgespielt.
  101. Das Beste Feature ist allerdings das Feststecken or continuous traps. If you change the level section, or jump from a ledge, it may be that you get stuck somewhere or falls through the level.
    If this is the case there is no way to save the character, because you can not escape by moving quickly and is not travel during the fall or getting stuck to the possible obstacle. In summary: The game randomly decides when it's really over. This may be after ten minutes or ten hours. Lionhead brilliant performance.

All these points should make it clear that the game is completely wrong. In conclusion, many greetings to my character and my girlfriend, who either fall under any level or stuck in a cactus.

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