Oha, da wäre fast ein persönlicher Meilenstein an mir vorbeigerauscht. Gut, dass Prinzessin die Sache in die Hand genommen hat und mir „VIKING – BATTLE FOR ASGARD“ mitgebracht hat. Knüller.
Das Game weiss von Anfang an zu überzeugen. Schon bevor es hier im Schrank stand war es unter meinen Top Ten „das kauf ich irgendwann mal!“.
In einem Review heisst es in einer Überschrift: „Kriegsverherrlicher Wikingerfilm zum selber spielen“ – Was will man mehr?
and is already beginning to clear as the wind blows: sword and ax, on the back
relaxed crush the enemy's face.
Ugh.
Once again one of those games where you are from the first minute, asks: How beautiful graphic, great gameplay - why no multiplayer mode? It would be so beautiful.
This thought carries me through the entire game, in every scene in each section, I have to think again about painful ... this spectacular graphics, this game fun, the many corpses.
There are of course as always a few drawbacks, but before I begin with those and compare to fat women, short a crack on how the game works.
the player assumes the role of Skarrin, a puppet in the hands of the goddess Freya of light that will banish their opponent Hel from the world of mortals.
Not because Hel their armies hatred and death to bring the country, no, the good Hel apparently wore the same dress at a party.
Sounds weird, but it is so because the history of the game is more understandable for the evil side, as the motives of the good.
Man sets off so to free under the direction precisely this bitch Freya collects its own people, while gold to repair your capacity and cut up just about everything that moves and not look like Hagar the Horrible.
If we start yet "Fäht, I can control large groups of enemies, hack into mass battles and dragon summoning, to burn the enemy by the hundreds", you realize after 2 hours of "Fahk, I'll do nothing else."
Indeed : all three sections of the game contain exactly the same tasks, even in the same order, only with different environments: open
Vikings free, for Vikings chest in Castle sneak to use portal that kite call to kill two shamans. creates
The game is still primitive creatures, as I am now one, for to bind several hours and makes the first 80% of the game is even fun always the same dull things to do. But then, yes, as always, is the thick end.
Standing in front of the castle of joy nasty Aunt Hel and rubs his hands already for the final battle, in a truly stunning surroundings and a wonderful castle nasty, it will be punished for that enthusiasm.
the end, ladies and gentlemen, Sega is probably the shittiest game section that was ever created for a game. What the hell is that?
Description: The default
begins mass combat: kill them three shamans BlaBliBlubb.
shamans have five totems which can spawn at regular intervals opponents. To the shaman to clap Klump, all totems are zerkloppt, which are naturally defended by the spawned enemies.
to achieve the shamans I have to climb up a platform which approximately (and this time is really not an exaggeration!) 10 opponents is guarded - not really a problem.
What the whole thing is almost impossible to design the fact is that access to the platform a maximum of 10 cm, so I'm so alone, no sun block move then, and hit the same time want my Viking-Willi not in any way.
is accompanied frustrating this pile horse manure by the fact that my Viking employees ONLY Standing around. What to hell? Hello! Rust in the helmet? I
largest message me here through hordes of undead, demons, giant ram unangespitzt frozen in the ground, crush nasty uncles and aunts, deliver you out of their coffins and bones IS ONLY RUM?
I have - and that's no exaggeration - chewed up in the last section of the game pad. Whether I was thinking at the moment to the programmers or my striking Army, I do not remember.
that as it may, by these shamans are three in number, my state of mind so everyone can imagine yourself, girlfriend twice roaring frustration aroused in order to accidental discharge. Well only that the third chewed by my dragon was ... and I have to honestly say, fine, that there are the guys.
Without the Dragon Cavalry would be after the first mass
battle (or even during it) flew along with the controller console in the trash.
My symphony of frustration is still not finished. Because it is still "on."
So after the shaman had grilled and then three more bosses in the same time-consuming nature, so I may enter the castle. The way to the boss sees
about this:
lava on the floor. Spawns enemy group. * Hack * * Hack * * Hack *
Repeat 50 Times.
arrived after an hour from the head and ... … völlig ausgerastet.
Kein Scheiss, ich hatte Schaum vorm Mund.
Die Olle steht in der Mitte eines kleinen Raumes, der durch Feuerwände in fünf Abschnitte unterteilt ist. In jedem steht ein Totem und die … richtig spawnen massig Gegner.
Natürlich verbrennen mir die Feuerwände den Wikingerarsch, die Totems halten nun fünf statt drei Schläge aus und die Gegner spawnen zu SECHST! Wann die Alte die Feuerwände zum Wechsel der Abschnitte mal auf und zu macht ist anscheinend nicht so richtig geklärt. In einem Abschnitte stand ich ca. 10 Minuten und hab auf mich einschlagen lassen müssen.
Nice. Nach zwei Stunden habe ich aufgegeben.
Am nächsten Tag mir die ganze Folter noch einmal angetan. Aus Prinzip.
Schamanen plätten, Riesen grillen, Stunde latschen und schliesslich wieder im Feuerraum tanzen … aber: ich habse gekillt. Sie persönlich kann nichts. Und genau das ist der fade Beigeschmack an diesem Spiel.
Wer also mal eine wirkliche Wutprobe machen will, dem sei das Spiel wärmstens empfohlen.
Für alle Primaten, die ca. auf meiner Welle schwimmen sei gesagt:
FUCK OFF SEGA! Ich daddel jetze noch mal auf schwer.
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